Jun 06, 2009, 08:22 PM // 20:22
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#2
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Academy Page
Join Date: Dec 2008
Guild: Whatever Floats Your [Boat]
Profession: A/
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The way I see it:
PvP, not for the reasons you stated, but because it gives less time to adapt to new builds.
PvE, for the lulz
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Jun 06, 2009, 08:49 PM // 20:49
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#3
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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Because they do.
www.guildwars.com
Check it out...
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Jun 06, 2009, 09:01 PM // 21:01
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#4
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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They already do
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Jun 06, 2009, 09:03 PM // 21:03
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#5
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Raged Out
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TWO WORDS
They like to keep us guessing!
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Jun 06, 2009, 09:05 PM // 21:05
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#6
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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He means the regular balance changes. Those are rarely officially displayed before the patch; usually they come an hour after.
My guess is so that they don't have people bitching and whining about numbers on a page when they can't see how it actually works yet. E.G. response to rodgort's "nerf" to 8s recharge. Also because they don't want to be writing about features/changes that might get removed at the last minute when the testing doesn't go well for them.
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Jun 06, 2009, 09:33 PM // 21:33
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#7
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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At the beggining each month they write their opinions on the skill that are gonna be changed and when big updates come,they always say it on Discussion/talk pages on Teh Official Guild Wars Wiki.
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Jun 06, 2009, 09:42 PM // 21:42
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#8
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Originally Posted by FoxBat
He means the regular balance changes. Those are rarely officially displayed before the patch; usually they come an hour after.
My guess is so that they don't have people bitching and whining about numbers on a page when they can't see how it actually works yet. E.G. response to rodgort's "nerf" to 8s recharge. Also because they don't want to be writing about features/changes that might get removed at the last minute when the testing doesn't go well for them.
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That's my guess too
We would get a list of proposed changes then a delay while they worked on it then the usual release with patch notes to show the final changes.
There would then be a double moan one for the changes and one for the but you told us it would be x and now its y.
and is it all that important to know in advance ? don't take it so seriously.
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Jun 06, 2009, 10:23 PM // 22:23
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#10
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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The way i see it is, even if you still see a bad change before it happens, you're gonna get pissed and QQ. So might aswell not tell you so you QQ for less amount of time.
And i don't mean YOU personally, i mean you - the people.
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Jun 06, 2009, 11:06 PM // 23:06
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#11
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Frost Gate Guardian
Join Date: Jun 2006
Location: scotland
Guild: shadow hunters of light
Profession: W/Mo
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dont they have some sort of forum to talk about skill and balance changes with the pvp guys
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Jun 06, 2009, 11:17 PM // 23:17
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#12
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Releasing notes early only promotes terrible, terrible theorycrafting. As everyone should know by now.. theorycrafting hardly ever works the way you'd expect once in-game.
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Jun 07, 2009, 12:03 AM // 00:03
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#13
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Hall Hero
Join Date: Aug 2005
Profession: E/
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A lot of games updates are a lot bigger and benefit more from player feedback and testing on a test server for several weeks prior to release. Ie, WARs skill balances are often around 20 pages worth of notes alone. It's a lot easier to forsee the impact when you are only adjusting a few skills.
That and theorycrafting by people on forums who don't know what they are talking about isn't helpful anyways. It just leads to conversations along the lines of "dear a.net, please nerf rock, paper is fine, -signed scissors."
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Jun 07, 2009, 02:11 AM // 02:11
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#14
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Forge Runner
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Quote:
Originally Posted by Nodakim
At the beggining each month they write their opinions on the skill that are gonna be changed and when big updates come,they always say it on Discussion/talk pages on Teh Official Guild Wars Wiki.
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Which page, specifically? Link?
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Jun 07, 2009, 03:25 AM // 03:25
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The announce stuff only when they have it for sure...
They learned that after announcing some things that never came to be.
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Jun 07, 2009, 12:50 PM // 12:50
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#16
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Quote:
Originally Posted by MithranArkanere
The announce stuff only when they have it for sure...
They learned that after announcing some things that never came to be.
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That doesn't really come into play when it is half an hour before the skill balance goes live. As it is now, if your group is doing some PvP and the skill balance comes up you inevitably spend the next two hours waiting on the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing update notes. Nobody wants to do anything until they are fully aware of what new things are out there.
Having to wait upwards of an hour to find a list is just stupid. You can either tell us, or we will spend that hour clicking on every skill at the Bathazar rewards dude.
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Jun 07, 2009, 01:37 PM // 13:37
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#17
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Lion's Arch Merchant
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The reason would be probably to avoid unecessary QQ...
Imagine what would have happened if they announced something that would in general alienate the people whether it be PvE or PvP...
e.g :
"Hello we are going to add lootscaling next month. Enjoy!"
or "Hello! we are going to reduce the effect of SR next month enjoy!"
or "We are going to add items related to tourny points, and they will be one time buy instead of account unlock! Enjoy!"
Now, imagine the what's gonna happen. Prediction : The community is gonna moan and bit*h that it's a bad idea and write their discontent over forums and even make polls with some threatening to quit... but when the change actually happen, half realise that the change was not that bad and that there are loopholes around them, while the half of the remaing population, decide that they can live with it and the last bunch of resistance, don't even try em and decide it's the end of the world...
In most cases, these end up being useless rants. The rants that are actually useful are those that are made after being tested, and by "tested", it means to actually try the new mechanics and not making theories about how it will work and believing that's how it will work without having tried the changes...
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Jun 07, 2009, 01:59 PM // 13:59
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#18
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Imagine if anet said they are gonna remove hod sword from crafters one week before they did.
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Jun 07, 2009, 02:11 PM // 14:11
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#19
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Cale Roughstar
That doesn't really come into play when it is half an hour before the skill balance goes live. As it is now, if your group is doing some PvP and the skill balance comes up you inevitably spend the next two hours waiting on the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing update notes. Nobody wants to do anything until they are fully aware of what new things are out there.
Having to wait upwards of an hour to find a list is just stupid. You can either tell us, or we will spend that hour clicking on every skill at the Bathazar rewards dude.
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Why can't you just keep playing and see what happens? If no one knows the changes there is no advantage until by investigation (playing). If Pvp people are so afraid of losing, then it has become more than just a fun game. Just my opinion.
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Jun 07, 2009, 02:16 PM // 14:16
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#20
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Forge Runner
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two words
Viral Hyping
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