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Old Jun 06, 2009, 08:16 PM // 20:16   #1
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Default Why cant they announce changes before the actual update?

Plenty of other games announce the changes to be made prior to releasing the actual update. They don't just randomly surprise people. Why doesn't Anet do this?

If it has something to do with pvp then that's crap. As long as everyone has access to the notes there's not "unfair advantage" gained by releasing them ahead of time. Or is the problem that they do everything last-minute and don't have notes to release?
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Old Jun 06, 2009, 08:22 PM // 20:22   #2
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The way I see it:

PvP, not for the reasons you stated, but because it gives less time to adapt to new builds.

PvE, for the lulz
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Old Jun 06, 2009, 08:49 PM // 20:49   #3
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Because they do.
www.guildwars.com
Check it out...
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Old Jun 06, 2009, 09:01 PM // 21:01   #4
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They already do
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Old Jun 06, 2009, 09:03 PM // 21:03   #5
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TWO WORDS

They like to keep us guessing!
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Old Jun 06, 2009, 09:05 PM // 21:05   #6
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He means the regular balance changes. Those are rarely officially displayed before the patch; usually they come an hour after.

My guess is so that they don't have people bitching and whining about numbers on a page when they can't see how it actually works yet. E.G. response to rodgort's "nerf" to 8s recharge. Also because they don't want to be writing about features/changes that might get removed at the last minute when the testing doesn't go well for them.
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Old Jun 06, 2009, 09:33 PM // 21:33   #7
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At the beggining each month they write their opinions on the skill that are gonna be changed and when big updates come,they always say it on Discussion/talk pages on Teh Official Guild Wars Wiki.
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Old Jun 06, 2009, 09:42 PM // 21:42   #8
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Quote:
Originally Posted by FoxBat View Post
He means the regular balance changes. Those are rarely officially displayed before the patch; usually they come an hour after.

My guess is so that they don't have people bitching and whining about numbers on a page when they can't see how it actually works yet. E.G. response to rodgort's "nerf" to 8s recharge. Also because they don't want to be writing about features/changes that might get removed at the last minute when the testing doesn't go well for them.

That's my guess too
We would get a list of proposed changes then a delay while they worked on it then the usual release with patch notes to show the final changes.

There would then be a double moan one for the changes and one for the but you told us it would be x and now its y.

and is it all that important to know in advance ? don't take it so seriously.
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Old Jun 06, 2009, 10:07 PM // 22:07   #9
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Releasing changes early has no pro's and a laundry list of con's.
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Old Jun 06, 2009, 10:23 PM // 22:23   #10
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The way i see it is, even if you still see a bad change before it happens, you're gonna get pissed and QQ. So might aswell not tell you so you QQ for less amount of time.

And i don't mean YOU personally, i mean you - the people.
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Old Jun 06, 2009, 11:06 PM // 23:06   #11
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dont they have some sort of forum to talk about skill and balance changes with the pvp guys
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Old Jun 06, 2009, 11:17 PM // 23:17   #12
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Releasing notes early only promotes terrible, terrible theorycrafting. As everyone should know by now.. theorycrafting hardly ever works the way you'd expect once in-game.
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Old Jun 07, 2009, 12:03 AM // 00:03   #13
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A lot of games updates are a lot bigger and benefit more from player feedback and testing on a test server for several weeks prior to release. Ie, WARs skill balances are often around 20 pages worth of notes alone. It's a lot easier to forsee the impact when you are only adjusting a few skills.

That and theorycrafting by people on forums who don't know what they are talking about isn't helpful anyways. It just leads to conversations along the lines of "dear a.net, please nerf rock, paper is fine, -signed scissors."
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Old Jun 07, 2009, 02:11 AM // 02:11   #14
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Quote:
Originally Posted by Nodakim View Post
At the beggining each month they write their opinions on the skill that are gonna be changed and when big updates come,they always say it on Discussion/talk pages on Teh Official Guild Wars Wiki.
Which page, specifically? Link?
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Old Jun 07, 2009, 03:25 AM // 03:25   #15
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The announce stuff only when they have it for sure...

They learned that after announcing some things that never came to be.
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Old Jun 07, 2009, 12:50 PM // 12:50   #16
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Quote:
Originally Posted by MithranArkanere View Post
The announce stuff only when they have it for sure...

They learned that after announcing some things that never came to be.
That doesn't really come into play when it is half an hour before the skill balance goes live. As it is now, if your group is doing some PvP and the skill balance comes up you inevitably spend the next two hours waiting on the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing update notes. Nobody wants to do anything until they are fully aware of what new things are out there.

Having to wait upwards of an hour to find a list is just stupid. You can either tell us, or we will spend that hour clicking on every skill at the Bathazar rewards dude.
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Old Jun 07, 2009, 01:37 PM // 13:37   #17
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The reason would be probably to avoid unecessary QQ...

Imagine what would have happened if they announced something that would in general alienate the people whether it be PvE or PvP...

e.g :
"Hello we are going to add lootscaling next month. Enjoy!"
or "Hello! we are going to reduce the effect of SR next month enjoy!"
or "We are going to add items related to tourny points, and they will be one time buy instead of account unlock! Enjoy!"

Now, imagine the what's gonna happen. Prediction : The community is gonna moan and bit*h that it's a bad idea and write their discontent over forums and even make polls with some threatening to quit... but when the change actually happen, half realise that the change was not that bad and that there are loopholes around them, while the half of the remaing population, decide that they can live with it and the last bunch of resistance, don't even try em and decide it's the end of the world...

In most cases, these end up being useless rants. The rants that are actually useful are those that are made after being tested, and by "tested", it means to actually try the new mechanics and not making theories about how it will work and believing that's how it will work without having tried the changes...
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Old Jun 07, 2009, 01:59 PM // 13:59   #18
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Imagine if anet said they are gonna remove hod sword from crafters one week before they did.
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Old Jun 07, 2009, 02:11 PM // 14:11   #19
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Quote:
Originally Posted by Cale Roughstar View Post
That doesn't really come into play when it is half an hour before the skill balance goes live. As it is now, if your group is doing some PvP and the skill balance comes up you inevitably spend the next two hours waiting on the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing update notes. Nobody wants to do anything until they are fully aware of what new things are out there.

Having to wait upwards of an hour to find a list is just stupid. You can either tell us, or we will spend that hour clicking on every skill at the Bathazar rewards dude.
Why can't you just keep playing and see what happens? If no one knows the changes there is no advantage until by investigation (playing). If Pvp people are so afraid of losing, then it has become more than just a fun game. Just my opinion.
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Old Jun 07, 2009, 02:16 PM // 14:16   #20
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two words

Viral Hyping
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